Paste Magazine wrote a nice article about the demo. Go give it a read:
Office Management 101
A downloadable game for Windows and Linux
Office Management 101 is a satirical office life simulation game set in a fictional capitalistic dystopia.
Step over competitors, drive your staff to the limit and milk your customers for every penny in the pursuit of spiraling success!
"Work Sucks, But This Office Management 101 Demo Doesn't"
- Paste Magazine, Holly Green
Alpha demo features
Try out a small bite-sized chunk of the game!
Recruit, underpay and overwork your workforce!
Master the art of Office Decoration!
Deliver contract work to Eccentric Entrepreneurs!
Read the snarky "CEO Weekly" newspaper articles!
Mod support and Twitch integration!
|Tags||2D, business, Character Customization, Funny, Isometric, Pixel Art, Retro, Singleplayer, Tycoon|
|Average session||A few hours|
|Inputs||Keyboard, Mouse, Xbox controller, Gamepad (any)|
Extract the contents of the .zip file to a folder of your choice using a program like 7zip, WinRar or WinZip.
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Paste Magazine wrote a nice article about the demo. Go give it a read:
Will there be macOS support?
I'd love to support MacOS and it was planned originally, but unfortunately Apple has deprecated OpenGL in favor of Metal on their platforms and currently we can't promise we'll have the resources to port the game to a whole new graphics backend. This Mac build should still work for now, but there is no telling when it might stop working or what problems may arise, so we can't support it officially. If the game does well, we can consider adding official support in the future.
Thanks for the Linux support! However, the demo on Ubuntu didn't seem to work.
When trying to run the jar file directly, I got this:
liam@liam-main:~/Downloads/om101-linux$ java -jar '/home/liam/Downloads/om101-linux/om101_drm_free.jar' WARNING: An illegal reflective access operation has occurred
WARNING: Illegal reflective access by org.lwjgl.LWJGLUtil$3 (file:/home/liam/Downloads/om101-linux/om101_drm_free.jar) to method java.lang.ClassLoader.findLibrary(java.lang.String)
WARNING: Please consider reporting this to the maintainers of org.lwjgl.LWJGLUtil$3
WARNING: Use --illegal-access=warn to enable warnings of further illegal reflective access operations
WARNING: All illegal access operations will be denied in a future release
Inconsistency detected by ld.so: dl-lookup.c: 112: check_match: Assertion `version->filename == NULL || ! _dl_name_match_p (version->filename, map)' failed!
On the first glance it looks like some conflict with the Java version you have installed. Mind emailing me firstname.lastname@example.org ? I have an updated build that I could send you to test out.
This game is...AMAZING! 10/10: Addicted
Can you make it more suitable to 2GB RAM devices? Because mine run kinda slow
Edit from 2/2/2019: I mean 2 GB RAM, sorry...
Thanks for playing and I'm glad you liked it. Speed optimizations are planned and I'll do the best I can with it, but I can't promise anything concrete at this point.
When will the full game launch and will you give it a price? If so, how much?
We don't have a set date at the moment or a strict timeframe, since we're not working on the game full time. We also haven't decided on the price quite yet. I was planning on comparing prices of similar games and decide it when we're closer to launch. We might end up releasing some earlier builds on itch.io first to gather additional feedback if we see that there's enough demand for it. In that case the price would be cheaper initially and rise over time.
Will you post more demo versions of the game to experience more of the demo or you will keep only 1 version on itch.io and gamejolt.com?
I'm really sorry. I somehow seem to have missed this question :(
I'm planning to post an update to the demo with bugfixes and other improvements based on feedback I've gotten from players. I'm also planning to write some instructions on how to make mods to the game, so perhaps some mods might end up expanding on the playable content in the short term.
wont start on kubuntu 18.10, mesa 19
config file: GAMEDIR/om101-linux/config.json
vmArg 0: -Xmx1G
terminate called after throwing an instance of 'std::system_error'
what(): Enable multithreading to use std::thread:
Thanks for the report! I have a fix ready for it and it will be included in the next update, but until then you can install Java and run the .jar file directly.
rightclick on "om101_drm_free.jar" shows Open with "OPENJDK java11 runtime". that doesnt work either. when do you release the update?
That's unfortunate :( I only tested on Ubuntu myself so far. Update should be coming in the next few weeks hopefully once I've gotten around to fixing some other bugs and adding some things players have been asking for.
i found a way. vavle released an update for steam today. now it is possible to add every .exe file into steam and start it with proton. so i downloaded the windows version, added om101.exe into steam and forced it to start with proton 3.7-8. it works!
How much do I adore management games? Let's just say I racked up an unholy amount of hours playing Sim City, Theme Park, Theme Hospital and Dungeon Keeper when I was a but a wee nipper!
Digression aside, this game made me feel right at home from the second I got started. It's got a very familiar and comfortable layout to it that makes it easy to get attached! I was at a loss a few times when I very first dove in, but I quickly got into the swing of things.
This is looking very well put-together so far, and since this is just a teaser alpha release I can imagine things are going to look even more amazing when the final release makes an appearance!
I am all in on this project, and will definitely be playing the finished product comes out. Keep up the awesome work everyone, this is a gem! =)
Pretty Good game! Nice Job!
Thank you! That's very kind of you :)
Very good game, but what do handy workers do??
Thank you! Handyworkers fix broken machines, since those deteriorate over time.
Currently available playable Alpha Demo contains showcases some gameplay elements, but we have a lot more work left to do.
Here are some of the features we hope to add in the future (in no particular order):
- Expanding offices to new buildings
- Creating your own buildings
- Changing wallpaper and floor tiles
- Creating your own products and taking them to market
- New jobs like researcher and marketer
- Office disasters (flu, fire, etc.)
- Having employees tinker with prototypes in the office instead of just working behind a computer
- More room types
- More furniture
- More perks for employees
- More employee graphics and animations
- Competing with other companies
- Campaign mode with an overarching story taking place in various places around the fictional world
- Freeplay/sandbox mode maps
- Improved mod support
- Office parties
- Employees go on vacations
- Overall improvements to various parts of the game
Note that these plans may still change and we will also factor in player feedback.